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panzer
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12609 Posts
Member since 18/05/2005 |
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plavi
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Member since 10/05/2002 |
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big joco
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Slovenia
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Top
Advanced Member
Denmark
3264 Posts
Member since 05/11/2001 |
Posted - 21/08/2005 : 14:04:13
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gdje kupujete tu igru i koliko je love? imali gdje na netu za skinut?
*-*"The only thing we have to decide is what to do with the time that is given to us."*-*
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plavi
Junior Member
424 Posts
Member since 10/05/2002 |
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Predo
Junior Member
Montenegro
332 Posts
Member since 27/01/2003 |
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plavi
Junior Member
424 Posts
Member since 10/05/2002 |
Posted - 22/08/2005 : 11:16:38
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Martin wakes up from a nightmare. The phone is ringing. Place cursor over the cell phone on the table. Right click to select the action (hand cursor) and then left click to do that action - pick the home telephone up.
Travis calls and informs Martin that Professor Eulemberg was killed. He wants Martin to meet him at the Professor's Villa at 4 Purple Rose St. Martin's car is under repair. He needs the mechanic's number. Look at the note taped on the closet. Diana, Martin's wife has taken the keys to the wardrobe.
Exit the room. Across is Java's room and beside the bedroom is the bathroom.
Wardrobe key and mechanic's phone number:
Living room - Go downstairs and see Java, the prehistoric assistant of Martin. Talk to Java. He might want something in return for the wardrobe key. Hmm...Look around. Check the door left of Java and learn that the basement is flooded. Go left of screen. Look at the table between 2 doors and see the base of the cordless phone and various papers beside it. Take the New York map. Look close at the map in inventory and see 3 places that are accessible - the professor's villa, Martin's home and Barney's bookshop.
Kitchen - Enter the room on the left. It is the kitchen. Look around. Look close at the notes on the fridge door. Take the white paper on the right. It is Diana's notes and has part of the mechanic's number. Look close at it in inventory.
Study - Exit the kitchen and enter the room left of the armchair. Look around. Look-click at the green troglodyte head at the miscellaneous book case left of the door. Martin will mention that Java is hypnotized by this head. Take the head paperweight. Look and right click the magazine rack under the computer table. Take the pen. Take the part of the mechanic's number left of the computer. It is the other half of the torn mechanic's number. In inventory, right and then left click the part of mechanic's number and then click on Diana's notes to get the mechanic's number. Look close at the number and see that the paper is now pasted together. Left click the mechanic's number and automatically, Martin will call the mechanic.
Foyer - When the doorbell rings, go to bottom left of the screen. Go to the foyer and pick up the car keys off the floor.
Living room - Give the head paperweight to Java and the wardrobe key will now be in inventory.
Bedroom - Use the wardrobe key on the keyhole of the wardrobe door with a piece of paper taped on it. Right click the key on the keyhole to give Martin some privacy. Now, he's dressed. Look close at the block notes in inventory and see notes to do - look for mobile phone, get car and find the villa. You already have the map for the villa and the car keys. Now, where is the cell phone?
Cell Phone search:
Living room - Use the home telephone and select Martin. The ringing is coming from the sofa. Click on sofa and take the mobile phone. Right click the cordless base on the table beside the door to the kitchen to place the home telephone on the base.
Exit the house via the foyer door. Note that Martin's house is mislabeled as neighbor's house. Click on the red sports car. Inside the car, click on the ticket. Look close at the calling card stained in ink in inventory and note that it is from D. Dog, a friend from London. Exit the inside of the car screen. Right click the car and the map will appear. Select the Professor's villa.
Look at block notes and see that act 1 'to do' is now crossed out. |
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